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IN A COMMAND NUT SHELL
I've designed the K-8 Computer Science program to be a curated journey from basic computer literacy to becoming content creators. The scaffolded curriculum introduces hardware and software essentials, then elevates students into online collaboration through advanced learning management systems.
Lesson differentiation is at the core of our Computer Science instruction. Implementing a blended approach—flipped classrooms, interactive modules, self-paced learning, and project based, team driven concepts—the instruction caters to all proficiency levels. This innovative structure allows students to engage at their own pace, while enabling intructor focused attention on challenge areas.
I champion 21st-century learning across all disciplines. Instructional technology doesn’t just supplement education; it transforms it. I seek to prepare students to contribute effectively to the global technology landscape, as our learning environment leverages technology to amplify understanding and dexterity in educational deliverables.
The K-8 Computer Science curriculum offers a scaffolded learning experience focused on problem-solving and logical reasoning. In Kindergarten and 1st grade, students are introduced to programming through Scratch Jr., a block-based tool for young learners. For 2nd and 3rd graders, we transition to Google's CS First, which using Scratch and emphasizes storytelling and game design. In 4th grade, the program uses Code.org's versatile coding modules, while 5th graders delve into Python programming via CodeHS. For grades 6-8, students have the option to specialize in Mobile Game Design or 3D Modeling and Design, or A.I. and Machine Learning, offering practical applications of their coding skills.
The K-5 Robotics curriculum introduces students to the exciting world of robotics through hands-on learning with Dash and Dot robots from Make Wonder and the LEGO Spike Essentials kit. Working in groups, students learn to solve problems using programming and manipulating robots, bridging the gap between computer coding and physical application. This collaborative approach fosters critical thinking, problem-solving skills, creativity, and teamwork, laying a strong foundation for future exploration in robotics and engineering.
In the K-5 curriculum, typing is a cornerstone skill taught through web-based tools, a user-friendly platforms that are designed to build strong foundational typing abilities in a fun and engaging way. Starting from Kindergarten, students are introduced to basic keyboard familiarity, through fun and engaging lessons using song, chants and other multi-sensory tools while being allowed to progress through interactive, self-paced lessons that emphasize proper hand positioning, speed, and accuracy. By the end of 5th grade, students are equipped with proficient typing skills, preparing them for the increasing demands of digital literacy in higher grades.
Students explore the various aspects of music production and create their own music using Digital Audio Workstations with professional music sequencing and engineering software. During the creation process, students will visit a fully equipped recording studio, where they will be able to experience a real-world setting and see the processes used to record, mix and produce music. Additionally, special guests who have either produced notable work, are currently producing work, creating music or work with any aspect of sound production will come and present to the students.
Our expanding Broadcast, Media and Journalism offering allows teams of students to learn to produce a daily broadcast of the chapel services via simulcasted internet channels and special events using a multiple cameras, software and hardware-based production switchers, and professional audio tools. The skills are then reinforced through partnerships that allow students to work with professional media outlets, most notably working with the Big 12 Conference reporting at it's annual Football Media Day for 3 years running.
In the 3D Modeling and Design course, students will embark on an exciting journey to design and create working 3D mechanical models to precise specifications. They will learn to use coding for the design phase, gaining hands-on experience in preparing and operating our 3D printers. Throughout the course, students will conceptualize, research, design, and print a prototype of a product intended for the general public. Working in small groups, they will develop a comprehensive proposal and present it to industry professionals, simulating a real-world product development and pitching experience. This course fosters creativity, technical skills, teamwork, and entrepreneurial thinking.
Beginning in Middle School students can elect to engage in more advanced film-making, creating a short film from inception to completion. The course begins with a deep dive in film analysis from pre to post-production. Students then begin exploring strategies for concept refinement, writing the screenplay, storyboarding, and directing. They then progress to casting, costume design, filming, creating/curating the film score, and editing the production. The final product will be copyrighted and posted to the web for public consumption.
The Mobile Game Design curriculum empowers students to create gaming applications using the GameSalad app development platform. Students will form design companies and follow the complete product design lifecycle, from concept to execution, refining their games to deliver a polished, engaging user experience. This hands-on approach fosters creativity, teamwork, and practical skills in app development, preparing students for future careers in game design and technology.
My Web Design curriculum teaches students the fundamentals of web technologies, associated programming languages and basic web design concepts. Then, using Google Sites' drag-and-drop website builder, students apply these concepts to create their own functional websites. They learn essential conventions of effective web design, fostering skills in creativity, problem-solving, and digital literacy.
Students engage in hands on learning of Artificial Intelligence through a cloud based 3D racing simulator, fully autonomous 1/18th scale race car driven by reinforcement learning (an advanced machine learning technique that takes a very different approach to training models than other machine learning methods) and global racing league. Students will then present their solutions at a National Quest/Oracle Conference to a panel of various IT corporations and professionals.